Eventually, your uncle built a waxworks cataloging the four worst times in history that this happened. In return, she cursed your family so that in every generation that had twins, one twin would be good, and the other evil. Long ago, your ancestor caught an old gypsy stealing one of his chickens and cut off one of her hands. In spite of the Waxworks name, there are no wax-related deaths in the game, rather your adventure takes place within the confines of a waxworks, sort of: ![]() It wasn't until their final outing as a developer that Horror Soft really got a handle on what kind of things your art department needs to turn out to creep out adults and scar young children for life. So then why was she in the logo for a game about an English kid who comes home to fight the devil? And why isn't she on the logo now? A few too many cases of using a single picture of some dead-looking guy and drawing some minor effects on his face to illustrate that he had been bitten by a vampire, or decapitated by a deranged chef, or chewed on by giant ants.Ĭould that be why the Horror Soft tombstone logo is no longer graced by Elvira's digital likeness? It remained an integral part of the logo during the two previous titles, but those were both games that were explicitly about Elvira. The two Elvira-themed games that came immediately after were okay in that regard, but most of those deaths were a little too same-y. While I'm sure they had other virtues, their biggest improvement in my eyes was the greater abundance and detail in their death sequences. After their success with Personal Nightmare, Horror Soft went on to develop several more first person horror games.
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