![]() The corners and the edge squares together add up to 28 squares which means almost halved of the total of squares. When you can own three corners, you will own at least two sides. When you can own two adjacent corners, you will own the connecting side. ![]() Instead, make a plan to push your opponent to place a disc next to a corner. Because of this, they can protect whole collections of discs from capture.Īlways avoid placing a disc next to a corner. The corners are special because corner discs can never be outflanked. An Othello game is won on the end, and the discs can flip very often. But this strategy is usually not a good strategy. This is called the maximum disc strategy. To do this, they play at each move the move which turns the highest number of discs possible. New players to the game too often tend to try to have the most discs at each stage of the game. Each player tries at each turn to have greater mobility (more moves) than the opponent. The opening phase of Othello can be described as a "battle for mobility" often referred to as mobility optimization. The opening is the first 20 moves, and the midgame is the next 20 moves and the endgame the last 20 moves. The game of Othello is divided into 3 phases. The player who can better apply the strategic principles of the game will consistently win against less well-informed players. Luck rarely affects the outcome of a game. Let's overview some principles and ideas that will help you to win games. The rules of Othello are so simple that you can learn them in one minute, although it takes maybe a lifetime to master the game. You can calculate these values while you copy the new state.Īlgorithm for checking out where you can put a block, could go the board through one by one, then trace from empty cells to every direction for regex-patterns: B+W => W^, W+B => B^ This way you can encapsulate the game rules inside a simple interface that takes care of it all.We advise beginners first to play a few games to familiarize with how the game works. It will also help you later with your AI and implementing an 'undo' -feature.īecause one byte can store more information than just three states (EMPTY, BLACK, WHITE), I advice you will also provide two additional states (BLACK_ALLOWED, WHITE_ALLOWED, BOTH_ALLOWED). ![]() Therefore it's advised to implement the othello board as an immutable structure which you copy always when you change a state. It's 8 long ints, not very much at all! You can store the whole progress of the game and the player can't even notice it. You can assign a byte per each cell, that makes it 64 bytes per each board state. Othello board is 8x8, 64 cells in overall. I yet give you some ideas to get you started: Avoid intro menus(they are dumb and useless work), use command line arguments for most configuration. Apply the scene graph for interpreting input and try different clever ways onto controlling the game. How ought you implement the UI, should you use the common UI concepts? Usual UI concepts (windowing, frames, buttons, menubars, dialogs) aren't so good as people think they are, there's lot of work in implementing them properly. Instead you can just render the reversi grid with buttons on it. How do you use the graphics library? If you are going to do fancy effects, go to the scene graph. And to my judge, the more you have to learn onto C++ is not worth the effort. C++ is an extension to C, therefore there's more to learn in there than there's in C. But if you want to learn a low level language, do C first. My answer to this would be that if you just want to write reversi, go python. Is C++ sensible choice for this project? Consider C and/or python as well. If you are going to do fancy, just use OpenGL. Friend tends to say that complex is simple from different perspective.Ĭhoice of graphics library depends about what kind of game you are going to write? OpenGL is common choice in this kind of projects, but you could also use some GUI-library or directly just use windows' or xorg's own libraries. In overall, issues you will end up running onto will depend on you and your approaches.
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